I finished printing out a set of pieces, wrote some rules, and we finally began playtesting. The goal of playtesting is to figure out what adjustments you need to make to make the game work better. See where the sticking points are. Figure out if the game is unbalanced for certain players or strategies. At […]
Tag: game development
I’ve gone through a couple more iterations of building types and now the maps. I’ve also started working on the next version of the mechanics and rules. One of the central challenges of the game is to integrate community well-being with economic development. That’s essentially internalizing an externality. In other words, recognizing a systemic value […]
The three guiding principles of Urban Prosperity Network.